Ork Freebooterz Force Structure
Amongst the orks who live on Negromundheim are many freebooterz, ork pirates and renegades who have left their society to live a life of adventures and ransackings. They can sell their services as mercenaries though they generally simply roam across the lands on a neverending search for loots and a good fight. Thus, they tend to own better (and more expensive) weapons than the "normal" orks.

 

Freebooter kaptin
You must include a kaptin in your force to lead it.

Qty PP Description T Mv Df Mn CR
  47 Kaptin C 9" 4k3 4k3 0"
Ballsy, Force Leader

Kaptin Arsenal
  WP Description   R AV AE AET
  12 Close Combat Weapon   0" 3k3 - -
  16 Chainsaw   0" 4k3 - -
Extra bite
  18 Powerfist   0" 5k4 - -
  24 boltpistol   12" 3k3 - -
Extra bite
  30 bolter   18" 3k3 - -
Extra bite
  42 Plasma Launcher   18" 4k3 2x Ex
  44 Deluxe Kombi-Weapon   24" 4k4 2x Bu
Fragile

 

First Mate, Quartermaster or Paymaster
You can include up to two seconds in command in your force whatever are their exact title. All have the same profile but only one can have a Treasure Chest.

Qty PP Description T Mv Df Mn CR
  40 Second C 9" 3k3 3k3 4"
Ballsy

Second Arsenal
  WP Description   R AV AE AET
  12 Close Combat Weapon   0" 3k3 - -
  16 Chainsaw   0" 4k3 - -
Extra bite
  18 Powerfist   0" 5k4 - -
  24 boltpistol   12" 3k3 - -
Extra bite
  30 bolter   18" 3k3 - -
Extra bite
  44 Deluxe Kombi-Weapon   24" 4k4 2x Bu
Fragile
  42 Plasma Launcher   18" 4k3 2x Ex
  36 SP: Treasure Chest   12" 4k3 - -
Fervor of the Righteous

 

Freebooterz

Qty PP Description T Mv Df Mn CR
0-2 30 Nobz E 9" 3k3 4k3 4"
Trigger happy, Ballsy
 
3-10 21 Freebooter T 9" 3k2 3k3 0"
Trigger happy, Ballsy

Freebooterz Arsenal
  WP Description   R AV AE AET
  10 Close Combat Weapon   0" 3k2 - -
  14 Chainsaw   0" 3k3 - -
Extra bite
  22 Boltpistol   12" 3k2 - -
Extra bite
  26 Bolter   18" 3k2 - -
Extra bite
  42 Plasma Launcher   18" 4k3 2x Ex
  76 Heavy Bolta   36" 4k3 3x Bu
Fragile

 

Gretchins
The gretchin bandits that follow the freebooterz often are violent anarchists that don't accept neither need any order. You can include a runtherd in the unit to lead it but this is not compulsory. If you do it, note that the runtherd can use the Frebooter arsenal rather the gretchin's.

Qty PP Description T Mv Df Mn CR
0-1 32 Runtherd T 9" 3k2 4k3 6"
Ballsy
 
3-19 14 Gretchin T 9" 2k2 3k2 0"

Gretchin musicians Arsenal
  WP Description   R AV AE AET
  6 Knife   0" 2k1 - -
  12 Blunderbuss   12" 2k1 - -
  30 Pump shotgun   12" 3k2 2x Bu

 
 

 

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