Rednecks Force Structure |
On the western fringe of the Kingdom of New-Heldon spread the large plains of the Redneckland, a confederation of farming counties supplying the whole region with food – and generally healthy food, which is rather exceptional.
Such wealth cannot be left unnoticed, especially in a region bordered by the powerful Neo-Soviet Empire, the disgusting Veh deh Merd, and the increasingly influent City of the Star & Moon, and the region is subject to raids and conquering attempts.
The counties therefore had to unite and defend themselves on many occasions; in spite of their lack of proper military organisation and heavy support, the Redneckland has proved a nightmare to fight against every time it was invaded, as every citizen is a soldier – even though a poor one.
Redneckland veterans (especially those of the Farmlands war) consider Rednecks as incurable psychos that must be gunned down to the last one if control over the region has to be taken.
Rednecks are traditionally allied to New Heldon, that buys their agricultural products and has repeatedly supported them in times of war, and always are on friendly terms with the squats.
|
Redneck War Leader |
All sorts of (often pathetic) heroes have lead Redneck mobs to war: movie stars, repented drug addicts, pop singers, reverends, county policemen... What they have in common is ambitions disproportionate to their qualities as warriors and leaders. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
1 |
33 |
Redneck War Leader |
C |
9" |
2k2 |
4k3 |
5" |
|
|
Ballsy |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
|
See Good Ole Boys and Mudhole Veterans for weapons & costs |
|
|
|
|
|
Good Ole Boys / Gals |
The backbone of the Redneck forces is constituted of squads of (more or less) honest citizens defending their land against traitorous aggression, in anticipation if possible. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
4-8 |
14 |
Good Ole Boys / Gals |
T |
9" |
2k2 |
3k2 |
0" |
|
|
Poorly trained |
0-1 |
16 |
Unit leader |
T |
9" |
2k2 |
3k2 |
4" |
|
|
Poorly trained |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
4 |
Brawling |
|
0" |
1k1 |
- |
- |
|
8 |
Close combat weapon (fork, clubs...) |
|
0" |
2k1 |
- |
- |
|
12 |
Heavy close combat weapon (chainsaw...) |
|
0" |
3k2 |
- |
- |
|
|
Piercing attack |
|
18 |
Handgun |
|
12" |
2k2 |
- |
- |
|
20 |
Shotgun |
|
12" |
3k2 |
- |
- |
|
22 |
SMG |
|
18" |
2k2 |
- |
- |
|
24 |
Boltgun |
|
18" |
3k2 |
- |
- |
|
16 |
Bolt action rifle |
|
18" |
2k2 |
- |
- |
|
|
Slow reload |
|
26 |
Assault rifle |
|
24" |
2k2 |
- |
- |
|
40 |
Flamer |
|
12" |
3k2 |
3x |
Bu |
|
38 |
Grenade Launcher - krak |
|
18" |
3k3 |
- |
- |
|
|
Multiprofile |
|
|
Grenade launcher - frag |
|
18" |
2k2 |
2x |
Ex |
|
55 |
LMG |
|
30" |
2k2 |
3x |
Bu |
|
|
Move or fire |
|
59 |
HMG |
|
30" |
3k2 |
3x |
Bu |
|
|
Move or fire |
|
43 |
Sniper rifle |
|
48" |
3k2 |
- |
- |
|
|
Move or fire, Piercing attack |
|
48 |
RPG - krak |
|
30" |
4k4 |
- |
- |
|
|
Move or fire, Armor piercing, Multiprofile |
|
|
RPG - frag |
|
30" |
3k2 |
2x |
Ex |
|
|
Move or fire |
Hunting Party |
Many Rednecks have a particular taste (if not talent) for hunting, and they will unleash their packs of dogs or mutant pigs on anyone who’s not been invited on their land. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
2-7 |
12 |
Dog |
T |
12" |
2k2 |
2k2 |
0" |
|
|
Coup counter, Poorly trained, Easily controlled |
2-7 |
20 |
Frenzied mutant pig |
T |
12" |
3k2 |
4k3 |
0" |
|
|
Coup counter, Poorly trained, Easily controlled |
1 |
16 |
Hunter |
T |
9" |
2k2 |
3k2 |
4" |
|
|
Poorly trained |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
4 |
Brawling |
|
0" |
1k1 |
- |
- |
|
8 |
Close combat weapon / Dog attack |
|
0" |
2k1 |
- |
- |
|
10 |
Heavy close combat weapon / Pig attack |
|
0" |
3k2 |
- |
- |
|
18 |
Handgun |
|
12" |
2k2 |
- |
- |
|
20 |
Shotgun |
|
12" |
3k2 |
- |
- |
|
22 |
SMG |
|
18" |
2k2 |
- |
- |
|
24 |
Boltgun |
|
18" |
3k2 |
- |
- |
|
16 |
Bolt action rifle |
|
18" |
2k2 |
- |
- |
|
|
Slow reload |
|
26 |
Assault rifle |
|
24" |
2k2 |
- |
- |
Mudhole Veterans |
Some Rednecks do have some sort of military training – they can be ex-soldiers, cops, or warrior wannabes. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
4-8 |
20 |
Mudhole Veteran |
T |
9" |
2k2 |
3k3 |
0" |
0-1 |
22 |
Unit Leader |
T |
9" |
2k2 |
3k3 |
4" |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
6 |
Brawling |
|
0" |
2k1 |
- |
- |
|
10 |
Close combat weapon (fork, clubs...) |
|
0" |
3k2 |
- |
- |
|
15 |
Heavy close combat weapon (chainsaw...) |
|
0" |
3k2 |
- |
- |
|
|
Highly accurate |
|
20 |
Handgun |
|
12" |
3k2 |
- |
- |
|
22 |
Shotgun |
|
12" |
3k2 |
- |
- |
|
|
Piercing attack |
|
24 |
SMG |
|
18" |
3k2 |
- |
- |
|
26 |
Boltgun |
|
18" |
3k2 |
- |
- |
|
|
Piercing attack |
|
18 |
Bolt action rifle |
|
18" |
3k2 |
- |
- |
|
|
Slow reload |
|
28 |
Assault rifle |
|
24" |
3k2 |
- |
- |
|
42 |
Flamer |
|
12" |
3k2 |
3x |
Bu |
|
|
Piercing attack |
|
41 |
Grenade Launcher - krak |
|
18" |
4k3 |
- |
- |
|
|
Multiprofile |
|
|
Grenade launcher - frag |
|
18" |
3k2 |
2x |
Ex |
|
59 |
LMG |
|
30" |
3k2 |
3x |
Bu |
|
|
Move or fire |
|
61 |
HMG |
|
30" |
3k2 |
3x |
Bu |
|
|
Move or fire, Piercing attack |
|
46 |
Sniper rifle |
|
48" |
3k2 |
- |
- |
|
|
Move or fire, Highly accurate |
|
51 |
RPG - krak |
|
30" |
5k4 |
- |
- |
|
|
Move or fire, Armor piercing, Multiprofile |
|
|
RPG - frag |
|
30" |
3k2 |
2x |
Ex |
|
|
Move or fire, Piercing attack |
Psycho Killer Squad |
All Redneck counties have their share of nutcases even compared to local standards, which gives you an idea on how mentally disturbed they can be. Even though they are pretty dangerous, those are considered benevolently by local authorities, and are often employed in the local slaughterhouses. When the county is at war, they will put on their favourite maniac paraphernalia and ambush whoever is unhappy enough to come across them. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
4-8 |
32 |
Psycho Killer |
E |
9" |
2k2 |
4k3 |
0" |
|
|
Poorly trained, infiltration, frenzied |
0-1 |
34 |
Unit Leader |
E |
9" |
2k2 |
4k3 |
4" |
|
|
Poorly trained, infiltration, frenzied |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
10 |
Close combat weapon (machete...) |
|
0" |
3k2 |
- |
- |
|
12 |
Heavy close combat weapon (chainsaw...) |
|
0" |
3k2 |
- |
- |
|
|
Piercing attack |
|
18 |
Handgun |
|
12" |
2k2 |
- |
- |
|
20 |
Shotgun |
|
12" |
3k2 |
- |
- |
|
22 |
SMG |
|
18" |
2k2 |
- |
- |
War Tractor |
Rednecks have very few vehicles, so they will mount their heavier weapons on their custom-tractors for a ride of destruction. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
1 |
42 |
War Tractor |
L |
12" |
4k4 |
3k3 |
0" |
|
|
Poorly trained, Vehicle |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
12 |
Impact - light |
|
0" |
2k2 |
2x |
CC |
|
74 |
HMG |
|
36" |
4k2 |
3x |
Bu |
Armoured Car |
The wealthiest counties have armoured cars, often attributed to the local police force. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
1 |
61 |
Armored Car |
M |
15" |
5k4 |
4k3 |
0" |
|
|
Poorly trained, Ballsy, Vehicle |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
16 |
Impact - light |
|
0" |
2k2 |
3x |
CC |
|
38 |
Guns |
|
18" |
4k2 |
2x |
Bu |
Porkinov Catapult |
The war machine known as the "Porkinov Catapult" was invented by the O'Donocul clan during their first conflict against the Star and the Moon State. Their idea was to taunt and enrage enemy troopers, known for never eating pork, by throwing at them rectal loaded piggy bombs lit by a piece of burning linen - filling the pigs' anus with large quantities of petrol, a symbol of the Star & Moon State, was another provocative idea. It was tremendously successful, and has since then been used in every major conlict the O'Donocul clan has taken part in, including the Farmlands War. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
1 |
48 |
Porkinov Catapult |
M |
6" |
4k4 |
3k3 |
0" |
|
|
Poorly trained, Vehicle |
Porkinov Catapult Arsenal |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
8 |
Impact - light |
|
0" |
2k2 |
- |
- |
|
52 |
Porkinov cocktail |
|
24" |
2k2 |
3x |
Ex |
Miniatures by Demonblade / xB9 / Dark Tortoise Productions, Ground Zero Games, Copplestone Castings and Wargames Foundry.
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