The Mutant Horde of Veh-Deh-Merd
Here is an inventory of the most common mutants on Negromundheim - although it is almost impossible to list all types of mutants.

 

Dominator
It is difficult to say with certainty what a Dominator will look like ; most of the time, his mutations will be internal and only affect his rotten mind. Sometimes, however, they will have external mutations and be much bigger, tougher, or even deader (in the case of necrodominators) than most of their brethren. This is quite rare, however, as what dominators like best, and excel at is infiltrating human societies. In times of war, Dominators are most of the time assigned to troops control, but they will also fool the enemy - Dominators even happen to infiltrate enemy troops and headquarters.

Qty PP Description T Mv Df Mn CR
  40 Level 1 Dominator C 9" 2k2 3k3 10"
 
  42 Level 2 Dominator C 9" 2k2 4k3 10"
 
  44 Level 3 Dominator C 9" 2k2 4k4 10"
 
  46 Level 4 Dominator C 9" 2k2 5k4 10"

Dominator Arsenal
  WP Description   R AV AE AET
  6 Brawling   0" 2k1 - -
  8 CC Weapon   0" 2k2 - -
  10 Heavy CC Weapon   0" 3k2 - -
  18 Handgun   18" 2k2 - -
  20 Bolt Pistol / Shotgun   12" 3k2 - -
  22 SMG   18" 2k2 - -
  24 Boltgun   18" 3k2 - -
  26 Assault Rifle   24" 2k2 - -
  27 SP : Telepathic Command (lvl 1)   12" 3k3 - -
  35 SP : Telepathic Command (lvl 2)   24" 3k3 - -
  43 SP : Telepathic Command (lvl 3)   36" 3k3 - -
  51 SP : Telepathic Command (lvl 4)   48" 3k3 - -
  33 SP : Sudden Conversion (lvl 1)   6" 3k3 - -
  35 SP : Sudden Conversion (lvl 2)   6" 4k3 - -
  41 SP : Sudden Conversion (lvl 3)   12" 4k4 - -
  45 SP : Sudden Conversion (lvl 4)   12" 5k5 - -
  33 SP : Control (lvl 1)   6" 3k3 - -
  35 SP : Control (lvl 2)   6" 4k3 - -
  41 SP : Control (lvl 3)   12" 4k4 - -
  45 SP : Control (lvl 4)   12" 5k5 - -
  32 SP : Chittering Hordes (lvl 1)   12" 3k3 - -
  38 SP : Chittering Hordes (lvl 2)   18" 4k3 - -
  44 SP : Chittering Hordes (lvl 3)   24" 4k4 - -
  52 SP : Chittering Hordes (lvl 4)   30" 5k5 - -
  28 SP : Illusionary Swarms (lvl 1)   12" 3k2 - -
  34 SP : Illusionary Swarms (lvl 2)   18" 3k3 - -
  40 SP : Illusionary Swarms (lvl 3)   24" 4k3 - -
  46 SP : Illusionary Swarms (lvl 4)   30" 4k4 - -
  23 SP : Invisibility (lvl 1)   - 2k2 - -
  25 SP : Invisibility (lvl 2)   - 3k2 - -
  27 SP : Invisibility (lvl 3)   - 3k3 - -
  29 SP : Invisibility (lvl 4)   - 4k3 - -
  20 SP : See the Future (lvl 1)   - 2k2 - -
  22 SP : See the Future (lvl 2)   - 3k2 - -
  24 SP : See the Future (lvl 3)   - 3k3 - -
  26 SP : See the Future (lvl 4)   - 4k3 - -

 

Freak Mob
Most mutant mobs, whatever their appearance (parrot faces, blue-skins, toadmen, gnomes, one-eyes, skaviets), are basically as efficient as poor human troops, with low morale, and little or no military training and experience. Some particular varieties, however, have physical and cultural specificities: skaviets are fast and cowardly ; gnomes are tough ; grots and ratlings are weak… It is very difficult to classify mutants properly, as there are so many types out there, and they’re always likely to evolve.

Qty PP Description T Mv Df Mn CR
  14 Freak T 9" 2k2 3k2 0"
Poorly Trained
 
  14 Fast Freak T 12" 2k2 2k2 0"
Poorly Trained
 
  8 Tiny Freak T 9" 2k1 2k2 0"
Poorly Trained
 
  14 Squat Freak T 6" 2k2 3k3 0"
Poorly Trained
 
  18 Tough Freak T 9" 3k2 3k2 0"
Poorly Trained
 
  +2 Freak Leader T As above As above As above 4"
Poorly Trained

Freak Arsenal
  WP Description   R AV AE AET
  6 Brawling   0" 2k1 - -
  8 CC Weapon   0" 2k2 - -
  10 Heavy CC Weapon   0" 3k2 - -
  18 Handgun   18" 2k2 - -
  20 Bolt Pistol / Shotgun   12" 3k2 - -
  22 SMG   18" 2k2 - -
  24 Boltgun   18" 3k2 - -
  26 Assault Rifle   24" 2k2 - -
  40 Flamer   12" 3k2 3x Bu
  48 Chaingun   18" 3k2 3x Bu
  44 Plasma Gun   24" 3k2 2x Bu
Piercing Attack
  59 Light Laser   30" 3k3 2x Li
Armor Piercing
  43 Sniper's rifle   48" 3k2 - -
Move or fire, Piercing Attack
  38 Grenade Launcher - Frag   18" 2k2 2x Ex
Multi profile
    Grenade Launcher - krak   18" 3k3 - -
  55 LMG   30" 2k2 3x Bu
Move or Fire
  63 HMG   30" 3k2 3x Bu
Move or Fire
  64 Heavy Bolter   30" 3k2 3x Bu
Move or Fire, Piercing Attack
  71 Plasma Cannon   36" 3k3 3x Ex
Move or Fire
  66 Missile Launcher - Frag   48" 3k2 2x Ex
Move or Fire, Multiprofile
    Missile Launcher - Krak   48" 4k4 - -
Move or Fire, Armor Piercing
  103 Lascannon   48" 4k4 3x Li
Move or Fire, Armor Piercing
  105 Multimelta   24" 4k4 4x Li
Move or Fire, Armor Piercing
  70 Autocannon   48" 4k4 2x Ex
Move or Fire, Armor Piercing
  49 Meltagun   12" 4k4 2x Li

 

Shooty Freak mob
Some mutants' approach to warfare is to get the biggest, shootiest gun – some even have them incorporated to their bodies, thanks to the wonders of radioactivity, wicked science, or whatever.

Qty PP Description T Mv Df Mn CR
  10 Freak T 9" 2k2 3k2 0"
Poorly trained, Trigger happy
 
  12 Freak Leader T 9" 2k2 3k2 4"
Poorly trained, Trigger happy

Shooty Freak Arsenal
  WP Description   R AV AE AET
  6 Brawling   0" 2k1 - -
  33 Mutated Gun   18" 2k2 2x Bu

 

Zombi Freak Mob
The population of Veh-Deh-Merde largely consists in hordes of drooling hydrocephalic mutant zombies going "agna-agnagneu". Those are either actual undead creatures raised by some necro-dominator, or nauseatingly degenerate beings that would inspire pity if they were not mutant scums.

Qty PP Description T Mv Df Mn CR
  19 Undead T 6" 2k2 4k3 0"
Poorly trained, Hardcase, Sole Survivor
 
  21 Undead T 6" 2k2 4k3 4"
Poorly trained, Hardcase, Sole Survivor

Undead Arsenal
  WP Description   R AV AE AET
  6 Brawling   0" 2k1 - -
  8 CC Weapon   0" 2k2 - -
  14 Handgun   12" 2k2 - -
  16 Boltpistol / Shotgun   6" 3k2 - -
  18 Assalut Rifle   12" 2k2 - -

 

Big Ones Mob
Some mutants are particularly impressive in size and strength, like ogres or trolls ; not surprisingly, Dominators often use them as shock troops, though some may prove hard to control, or even totally stupid.

Qty PP Description T Mv Df Mn CR
  28 Little Big One E 9" 3k3 4k3 0"
Poorly Trained
 
  32 Big One E 9" 4k3 4k3 0"
Poorly Trained
 
  36 Big Tough One E 9" 4k3 4k3 0"
Poorly Trained, Tough
 
  +2 Big One Leader E 9" As above As above 4"
Poorly Trained
 

Big One Arsenal
  WP Description   R AV AE AET
  10 Brawling   0" 3k2 - -
  17 Heavy CC Weapon   0" 3k2 - -
Highly Accurate, Piercing Attack
  27 Heavy CC Weapon (Pair)   0" 3k2 2x CC
Highly Accurate, Piercing Attack
  22 Big Gun   12" 3k2 - -
Piercing Attack

 
 

 

 

Back to the armies index