The Mutant Horde of Veh-Deh-Merd |
Here is an inventory of the most common mutants on Negromundheim - although it is almost impossible to list all types of mutants. |
Dominator |
It is difficult to say with certainty what a Dominator will look like ; most of the time, his mutations will be internal and only affect his rotten mind. Sometimes, however, they will have external mutations and be much bigger, tougher, or even deader (in the case of necrodominators) than most of their brethren. This is quite rare, however, as what dominators like best, and excel at is infiltrating human societies. In times of war, Dominators are most of the time assigned to troops control, but they will also fool the enemy - Dominators even happen to infiltrate enemy troops and headquarters. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
|
40 |
Level 1 Dominator |
C |
9" |
2k2 |
3k3 |
10" |
|
|
42 |
Level 2 Dominator |
C |
9" |
2k2 |
4k3 |
10" |
|
|
44 |
Level 3 Dominator |
C |
9" |
2k2 |
4k4 |
10" |
|
|
46 |
Level 4 Dominator |
C |
9" |
2k2 |
5k4 |
10" |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
6 |
Brawling |
|
0" |
2k1 |
- |
- |
|
8 |
CC Weapon |
|
0" |
2k2 |
- |
- |
|
10 |
Heavy CC Weapon |
|
0" |
3k2 |
- |
- |
|
18 |
Handgun |
|
18" |
2k2 |
- |
- |
|
20 |
Bolt Pistol / Shotgun |
|
12" |
3k2 |
- |
- |
|
22 |
SMG |
|
18" |
2k2 |
- |
- |
|
24 |
Boltgun |
|
18" |
3k2 |
- |
- |
|
26 |
Assault Rifle |
|
24" |
2k2 |
- |
- |
|
27 |
SP : Telepathic Command (lvl 1) |
|
12" |
3k3 |
- |
- |
|
35 |
SP : Telepathic Command (lvl 2) |
|
24" |
3k3 |
- |
- |
|
43 |
SP : Telepathic Command (lvl 3) |
|
36" |
3k3 |
- |
- |
|
51 |
SP : Telepathic Command (lvl 4) |
|
48" |
3k3 |
- |
- |
|
33 |
SP : Sudden Conversion (lvl 1) |
|
6" |
3k3 |
- |
- |
|
35 |
SP : Sudden Conversion (lvl 2) |
|
6" |
4k3 |
- |
- |
|
41 |
SP : Sudden Conversion (lvl 3) |
|
12" |
4k4 |
- |
- |
|
45 |
SP : Sudden Conversion (lvl 4) |
|
12" |
5k5 |
- |
- |
|
33 |
SP : Control (lvl 1) |
|
6" |
3k3 |
- |
- |
|
35 |
SP : Control (lvl 2) |
|
6" |
4k3 |
- |
- |
|
41 |
SP : Control (lvl 3) |
|
12" |
4k4 |
- |
- |
|
45 |
SP : Control (lvl 4) |
|
12" |
5k5 |
- |
- |
|
32 |
SP : Chittering Hordes (lvl 1) |
|
12" |
3k3 |
- |
- |
|
38 |
SP : Chittering Hordes (lvl 2) |
|
18" |
4k3 |
- |
- |
|
44 |
SP : Chittering Hordes (lvl 3) |
|
24" |
4k4 |
- |
- |
|
52 |
SP : Chittering Hordes (lvl 4) |
|
30" |
5k5 |
- |
- |
|
28 |
SP : Illusionary Swarms (lvl 1) |
|
12" |
3k2 |
- |
- |
|
34 |
SP : Illusionary Swarms (lvl 2) |
|
18" |
3k3 |
- |
- |
|
40 |
SP : Illusionary Swarms (lvl 3) |
|
24" |
4k3 |
- |
- |
|
46 |
SP : Illusionary Swarms (lvl 4) |
|
30" |
4k4 |
- |
- |
|
23 |
SP : Invisibility (lvl 1) |
|
- |
2k2 |
- |
- |
|
25 |
SP : Invisibility (lvl 2) |
|
- |
3k2 |
- |
- |
|
27 |
SP : Invisibility (lvl 3) |
|
- |
3k3 |
- |
- |
|
29 |
SP : Invisibility (lvl 4) |
|
- |
4k3 |
- |
- |
|
20 |
SP : See the Future (lvl 1) |
|
- |
2k2 |
- |
- |
|
22 |
SP : See the Future (lvl 2) |
|
- |
3k2 |
- |
- |
|
24 |
SP : See the Future (lvl 3) |
|
- |
3k3 |
- |
- |
|
26 |
SP : See the Future (lvl 4) |
|
- |
4k3 |
- |
- |
Freak Mob |
Most mutant mobs, whatever their appearance (parrot faces, blue-skins, toadmen, gnomes, one-eyes, skaviets), are basically as efficient as poor human troops, with low morale, and little or no military training and experience. Some particular varieties, however, have physical and cultural specificities: skaviets are fast and cowardly ; gnomes are tough ; grots and ratlings are weak… It is very difficult to classify mutants properly, as there are so many types out there, and they’re always likely to evolve. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
|
14 |
Freak |
T |
9" |
2k2 |
3k2 |
0" |
|
|
Poorly Trained |
|
|
14 |
Fast Freak |
T |
12" |
2k2 |
2k2 |
0" |
|
|
Poorly Trained |
|
|
8 |
Tiny Freak |
T |
9" |
2k1 |
2k2 |
0" |
|
|
Poorly Trained |
|
|
14 |
Squat Freak |
T |
6" |
2k2 |
3k3 |
0" |
|
|
Poorly Trained |
|
|
18 |
Tough Freak |
T |
9" |
3k2 |
3k2 |
0" |
|
|
Poorly Trained |
|
|
+2 |
Freak Leader |
T |
As above |
As above |
As above |
4" |
|
|
Poorly Trained |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
6 |
Brawling |
|
0" |
2k1 |
- |
- |
|
8 |
CC Weapon |
|
0" |
2k2 |
- |
- |
|
10 |
Heavy CC Weapon |
|
0" |
3k2 |
- |
- |
|
18 |
Handgun |
|
18" |
2k2 |
- |
- |
|
20 |
Bolt Pistol / Shotgun |
|
12" |
3k2 |
- |
- |
|
22 |
SMG |
|
18" |
2k2 |
- |
- |
|
24 |
Boltgun |
|
18" |
3k2 |
- |
- |
|
26 |
Assault Rifle |
|
24" |
2k2 |
- |
- |
|
40 |
Flamer |
|
12" |
3k2 |
3x |
Bu |
|
48 |
Chaingun |
|
18" |
3k2 |
3x |
Bu |
|
44 |
Plasma Gun |
|
24" |
3k2 |
2x |
Bu |
|
|
Piercing Attack |
|
59 |
Light Laser |
|
30" |
3k3 |
2x |
Li |
|
|
Armor Piercing |
|
43 |
Sniper's rifle |
|
48" |
3k2 |
- |
- |
|
|
Move or fire, Piercing Attack |
|
38 |
Grenade Launcher - Frag |
|
18" |
2k2 |
2x |
Ex |
|
|
Multi profile |
|
|
Grenade Launcher - krak |
|
18" |
3k3 |
- |
- |
|
55 |
LMG |
|
30" |
2k2 |
3x |
Bu |
|
|
Move or Fire |
|
63 |
HMG |
|
30" |
3k2 |
3x |
Bu |
|
|
Move or Fire |
|
64 |
Heavy Bolter |
|
30" |
3k2 |
3x |
Bu |
|
|
Move or Fire, Piercing Attack |
|
71 |
Plasma Cannon |
|
36" |
3k3 |
3x |
Ex |
|
|
Move or Fire |
|
66 |
Missile Launcher - Frag |
|
48" |
3k2 |
2x |
Ex |
|
|
Move or Fire, Multiprofile |
|
|
Missile Launcher - Krak |
|
48" |
4k4 |
- |
- |
|
|
Move or Fire, Armor Piercing |
|
103 |
Lascannon |
|
48" |
4k4 |
3x |
Li |
|
|
Move or Fire, Armor Piercing |
|
105 |
Multimelta |
|
24" |
4k4 |
4x |
Li |
|
|
Move or Fire, Armor Piercing |
|
70 |
Autocannon |
|
48" |
4k4 |
2x |
Ex |
|
|
Move or Fire, Armor Piercing |
|
49 |
Meltagun |
|
12" |
4k4 |
2x |
Li |
Shooty Freak mob |
Some mutants' approach to warfare is to get the biggest, shootiest gun – some even have them incorporated to their bodies, thanks to the wonders of radioactivity, wicked science, or whatever. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
|
10 |
Freak |
T |
9" |
2k2 |
3k2 |
0" |
|
|
Poorly trained, Trigger happy |
|
|
12 |
Freak Leader |
T |
9" |
2k2 |
3k2 |
4" |
|
|
Poorly trained, Trigger happy |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
6 |
Brawling |
|
0" |
2k1 |
- |
- |
|
33 |
Mutated Gun |
|
18" |
2k2 |
2x |
Bu |
Zombi Freak Mob |
The population of Veh-Deh-Merde largely consists in hordes of drooling hydrocephalic mutant zombies going "agna-agnagneu". Those are either actual undead creatures raised by some necro-dominator, or nauseatingly degenerate beings that would inspire pity if they were not mutant scums. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
|
19 |
Undead |
T |
6" |
2k2 |
4k3 |
0" |
|
|
Poorly trained, Hardcase, Sole Survivor |
|
|
21 |
Undead |
T |
6" |
2k2 |
4k3 |
4" |
|
|
Poorly trained, Hardcase, Sole Survivor |
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
6 |
Brawling |
|
0" |
2k1 |
- |
- |
|
8 |
CC Weapon |
|
0" |
2k2 |
- |
- |
|
14 |
Handgun |
|
12" |
2k2 |
- |
- |
|
16 |
Boltpistol / Shotgun |
|
6" |
3k2 |
- |
- |
|
18 |
Assalut Rifle |
|
12" |
2k2 |
- |
- |
Big Ones Mob |
Some mutants are particularly impressive in size and strength, like ogres or trolls ; not surprisingly, Dominators often use them as shock troops, though some may prove hard to control, or even totally stupid. |
Qty |
PP |
Description |
T |
Mv |
Df |
Mn |
CR |
|
28 |
Little Big One |
E |
9" |
3k3 |
4k3 |
0" |
|
|
Poorly Trained |
|
|
32 |
Big One |
E |
9" |
4k3 |
4k3 |
0" |
|
|
Poorly Trained |
|
|
36 |
Big Tough One |
E |
9" |
4k3 |
4k3 |
0" |
|
|
Poorly Trained, Tough |
|
|
+2 |
Big One Leader |
E |
9" |
As above |
As above |
4" |
|
|
Poorly Trained |
|
|
WP |
Description |
|
R |
AV |
AE |
AET |
|
10 |
Brawling |
|
0" |
3k2 |
- |
- |
|
17 |
Heavy CC Weapon |
|
0" |
3k2 |
- |
- |
|
|
Highly Accurate, Piercing Attack |
|
27 |
Heavy CC Weapon (Pair) |
|
0" |
3k2 |
2x |
CC |
|
|
Highly Accurate, Piercing Attack |
|
22 |
Big Gun |
|
12" |
3k2 |
- |
- |
|
|
Piercing Attack |
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