Grymn Force Structure
A newly come M.C.C. (Military Consulting Company) within the Squat Consortium, the BITE (Bullet In The 'Ead) company was officially sent to Negromundheim to test new combat doctrines – doctrines that borrow largely from human tactics, their economical challengers say. The BITE troopers (which are also called the "Grymns", as a reference to the company's founding president Oswald Grymn) are genetically engineered squats, with agile, slender bodies tailored for commando missions. Although Oswald Grymn is convinced Negromundheim is a good test battlefield for his force, he is well aware that the majority of the council approved his project to have proof his concepts are inappropriate, reinforce their own doctrines and gain financial support for their own MCCs.

 

Grymn hero
You may include one Captain per force, and a maximum of 1 sergeant per 2 squads of Grymns.

Qty PP Description T Mv Df Mn CR
  46 Grymn captain C 9" 3k2 4k4 8"
Sharpshooter
 
  51 Grymn captain in power armour C 9" 3k2 4k4 8"
Ballsy, Sharpshooter, Tough
 
  46 Grymn Sergeant C 9" 3k2 4k3 6"
Sharpshooter

Hero Arsenal
  WP Description   R AV AE AET
  6 Close combat   0" 2k1 - -
  10 Close combat weapon   0" 3k2 - -
  28 Pulse rifle   24" 3k2 - -
  24 Handgun / SMG   18" 3k2 - -

 

Grymns line troops
These regular troops are the backbone of most Grymn detachments, and are armed with top-notch equipment. Some of them include one or even several "O-Grymns", a recently developed prototype.

Qty PP Description T Mv Df Mn CR
  20 Grymn line troops T 9" 2k2 3k3 0"
 
  29 O-Grymn T 9" 3k2 3k3 0"
Ballsy, Tough
 
  24 Grymn corporal T 9" 2k2 3k3 5"

Line troops Arsenal
  WP Description   R AV AE AET
  4 Close combat   0" 1k1 - -
  28 Pulse rifle   24" 3k2 - -
  41 Grenade Launcher - Krak   18" 4k3 - -
Multiprofile
    Grenade Launcher - Frag   18" 3k2 2x Ex
  50 Chaingun (gyromount)   18" 3k2 3x Bu
Piercing attack
  50 O-grymn chaingun   24" 3k2 3x Bu
Piercing attack
  36 Heavy pulse gun   30" 4k3 - -
  61 HMG   30" 3k2 3x Bu
Piercing attack, Move or fire
  48 HMG   48" 3k2 3x Bu
Highly accurate, Sniper scope, Move or fire

 

Grymn light infantry
Light infantry squad are often sent out for scouting or search and destroy missions.
They are likely to have the infiltration tweak.

Qty PP Description T Mv Df Mn CR
  20 Grymn light infantry T 9" 2k2 3k3 0"
 
  24 Grymn corporal T 9" 2k2 3k3 5"

Light infantry Arsenal
  WP Description   R AV AE AET
  4 Close combat   0" 1k1 - -
  24 SMG   18" 3k2 - -
  28 Pulse rifle   24" 3k2 - -
  41 Grenade Launcher - Krak   18" 4k3 - -
Multiprofile
    Grenade Launcher - Frag   18" 3k2 2x Ex
  50 Chaingun (gyromount)   18" 3k2 3x Bu
Piercing attack
  36 Heavy pulse gun   30" 4k3 - -
  61 HMG   30" 3k2 3x Bu
Piercing attack, Move or fire
  48 HMG   48" 3k2 3x Bu
Highly accurate, Sniper scope, Move or fire

 

Grymn Close combat infantry
Contrarily to what may be expected from such troops, the Grymn close combat troops are specifically trained to avoid melees, and make maximum use of their pair of handguns.

Qty PP Description T Mv Df Mn CR
  21 Grymn close combat troops T 9" 2k2 3k3 0"
Slippery
 
  25 Grymn corporal T 9" 2k2 3k3 5"
Slippery

Close combat infantry Arsenal
  WP Description   R AV AE AET
  4 Close combat   0" 1k1 - -
  8 Close combat weapon   0" 2k2 - -
  22 Pair of handguns   12" 3k2 - -
  41 Grenade Launcher - Krak   18" 4k3 - -
Multiprofile
    Grenade Launcher - Frag   18" 3k2 2x Ex
  50 Chaingun (gyromount)   18" 3k2 3x Bu
Piercing attack

 

Grymn light infantry w/ jump packs
Those close combat troopers are equipped with jump packs, allowing them to rush towards objectives and weak enemy units alike.

Qty PP Description T Mv Df Mn CR
  26 Grymn jump pack close combat troops E 15" 2k2 3k3 0"
Ballsy, Slippery, Poorly trained
 
  30 Grymn corporal E 15" 2k2 3k3 5"
Ballsy, Slippery, Poorly trained

Close combat infantry Arsenal
  WP Description   R AV AE AET
  4 Close combat   0" 1k1 - -
  8 Close combat weapon   0" 2k2 - -
  22 Pair of handguns   12" 3k2 - -

 

Grymn Sniper team
Snipers are often used in teams of 2, one with a sniper rifle, the other with a pulse rifle. Sometimes, though, pairs of snipers are deployed separately to cover a larger area of the battlefield. This tends to make them more vulnerable when spotted, though.

Qty PP Description T Mv Df Mn CR
1 20 Grymn sniper E 9" 2k2 3k3 4"
Sole survivor
 
1 22 Grymn sniper team mate E 9" 2k2 3k3 0"

Sniper team Arsenal
  WP Description   R AV AE AET
  4 Close combat   0" 1k1 - -
  28 Pulse rifle   24" 3k2 - -
  48 Sniper rifle   48" 3k2 - -
Highly accurate, Sniper scope, Move or fire

 
 

Grymns by Hasslefree Miniatures - Hasslefree Miniatures sponsored the Iron Dream Tournament III : buy tons of their figures !

 

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